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Autonomy is men, Autonomy is money, Autonomy is trade power. However, the most important thing, in my opinion, is Autonomy reduction.
EUROPA UNIVERSALIS 4 IDEAS FREE
Secondly, the best events and second-best policies (Inno is best IMO) in the game (free stab! lose money but gain admin! free 100 admin!) are a nice boom.
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However, there are 3 reasons its worth considering and worth its place in A:įirst off, Inflation reduction is a glorious thing if you're planning on going for Mexico or wherever, and being able to pick +inflation options in events guilt-free is sort of great. There's no internal order Quantity is not worse than Offensive because Offensive's name is first (in fact, I'd argue the contrary, but personal preference).Įconomic used to be mediocre, if not the worst admin idea group. Policies aren't the only things that this applies to, however, and policies are considered (hence Innovative being kinda high). The same could be argued for Expansion + Quantity, which (unless it was tweaked, which wouldn't surprise me) gives another Colonist through policies. I'm not talking about these cases I'm more talking about playstyles (considering trade nations, not just Venice, for Trade colonizers, not just the big 4-6 (depending on Brittany, Norway, and Netherlands colonizing or not) for Exploration etc.).Īdditionally, this list doesn't take synergies into account Innovation + Quality is amazing because they have a +20% infantry combat ability policy, but Quality alone is a "meh" group in general. To clarify: There are niche nations that benefit specifically from one idea group for example, Poland + Aristocratic for insane cavalry. If you automatically rule an idea group out because it doesn't fit your playstyle for this specific campaign, it doesn't effect its viability. They're ranked on the idea that they're actually worth considering (except Espionage). Similarly, in a game based around spreading the true faith, Humanist might not seem the most appealing option (or the contrary if you're going for a tolerant game). However, it is still considered as a powerful idea because, in the situation where you would consider it, it's amazing. Note that I am not ranking these based on a specific nation or strategy I'm talking in general.Īssumptions can be made on the scenarios that can rank them, however for example, as a non-colonial nation, Exploration (and Expansion) are pretty much useless (Expansion has a niche but just take Trade).
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Just scroll past the below wall of text until you get to the tier list if you don't want to read it it's not that important.Īs said, I have decided to make a sort of "tier list" to rank the usefulness of certain idea groups in general. This might serve as a nice source for new players, but I'm more looking for feedback on my personal ideas of tiers. SOMEWHAT LESS IMPORTANT NOTE: I do not claim to be the connoisseur of ideas or anything. Just because Quality is B-tier doesn't mean it's bad in all cases (as I'll talk about in my wall of text). SUPER IMPORTANT NOTE: Every idea group (except Espionage) has a niche.