Fixed this: Changes Fixed profiles being invalid if gamePath didn't end in trailing slash Fixed overflow issue with node columns on record view Disabled plugins can no longer be activated on the plugins tab of the edit merge modal or the load order selection modal.Ĭhanges Fixed script fragment handling being case sensitive Now handling script fragments with custom filenames Fixed extracted file handling mutating temporary extracted files directory, causing repeat builds to miss certain files Fixed extracted files getting copied to drive root on repeat builds Made Bethesda Archives asset section display more like other asset sections Fixed an issue that caused folder names to be missing the first character Fixed an issue that caused SEQ files to not be made for merges using the Clean merge method.Ĭhanges Fixed bug with merged BSAs causing the game to crash they were being built for the wrong game mode, see the xelib v0. Now handling dialog views Huge thanks to RSilver and all my other Patreon supporters. Merges with script fragments should no longer break. Special pages.Huge thanks to RSilver and all my other Patreon supporters. Lexy's LOTD SEįorum GameSpaces Beyond Skyrim. Post merge creation confirm the ini has been copied and renamed in the merge to match the merged esp.
Check out These sexy screenshot showing how easy it is to create a merge. In this section, I will describe the process of creating a Merge.
MERGE PLUGINS MOD ORGANIZER 2 MODS
Idiot check make sure you don't move your mods folder out of Mod Organizer 2 base folder. This will help workflow later on, and can be done by. It is strongly recommended that a new profile be created within Mod Organizer for each Merge merge profile. Once mods are merged using zMerge you can manually move the plugin to the Optional Directory with Mod Organizer 2 or use Merge Plugin Hide to move all the plugins in a merge at the same time.